Point3dFloat

class Point3dFloat : GeneratedMessageLite<MessageType, BuilderType> , PointTypes.Point3dFloatOrBuilder

Represents a 3D point with floating-point coordinates.
Used for spatial positioning, depth information, and 3D landmark representation.
Protobuf type presage.physiology.Point3dFloat

Types

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class Builder : GeneratedMessageLite.Builder<MessageType, BuilderType> , PointTypes.Point3dFloatOrBuilder

Represents a 3D point with floating-point coordinates.
Used for spatial positioning, depth information, and 3D landmark representation.
Protobuf type presage.physiology.Point3dFloat

Properties

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Functions

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open fun getX(): Float
X coordinate as floating-point value 
float x = 1;
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open fun getY(): Float
Y coordinate as floating-point value 
float y = 2;
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open fun getZ(): Float
Z coordinate (depth) as floating-point value 
float z = 3;
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
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open fun parseFrom(data: ByteString): PointTypes.Point3dFloat
open fun parseFrom(input: CodedInputStream): PointTypes.Point3dFloat
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): PointTypes.Point3dFloat
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open fun parser(): Parser<PointTypes.Point3dFloat>